• bable 0.1.0/src/table/no_std.rs
    409
        #[allow(clippy::unsound_collection_transmute)]
    410
        #[inline(always)]
  • bable 0.1.0/src/table/standard.rs
    461
        #[allow(clippy::unsound_collection_transmute)]
    462
        #[inline(always)]
  • godot_egui 0.1.8/src/lib.rs
    302
                // If the index array overflows we will just get an OOB and crash which is fine.
    303
                #[allow(clippy::unsound_collection_transmute)]
    304
                let indices = Int32Array::from_vec(unsafe { std::mem::transmute::<_, Vec<i32>>(mesh.indices) });
  • ugli-raw 0.14.0/src/gl/program_shader.rs
    71
            String::from_utf8(unsafe {
    72
                #[allow(clippy::unsound_collection_transmute)]
    73
                std::mem::transmute(info_log_bytes)
    106
            String::from_utf8(unsafe {
    107
                #[allow(clippy::unsound_collection_transmute)]
    108
                std::mem::transmute(info_log_bytes)
  • ugli-raw 0.14.0/src/gl/uniform_attribute.rs
    54
            let name = String::from_utf8(unsafe {
    55
                #[allow(clippy::unsound_collection_transmute)]
    56
                std::mem::transmute(buf)
    91
            let name = String::from_utf8(unsafe {
    92
                #[allow(clippy::unsound_collection_transmute)]
    93
                std::mem::transmute(buf)
  • widestring 1.0.2/src/utfstring.rs
    2218
            // size. Still best to swap to Vec::into_raw_parts asap.
    2219
            #[allow(clippy::unsound_collection_transmute)]
    2220
            unsafe {