82 |
#[derive(Debug)]
|
83 |
#[allow(clippy::linkedlist)]
|
84 |
pub struct FixedBufferAllocator<'a> {
|
10 |
#[allow(clippy::linkedlist)]
|
11 |
pub fn collect<I: IntoParallelIterator>(iter: I) -> (LinkedList<Vec<I::Item>>, usize) {
|
6 |
/// Helper for collecting parallel iterators to an intermediary
|
7 |
#[allow(clippy::linkedlist)] // yes, we need linked list here for efficient appending!
|
8 |
pub(super) fn collect<I: IntoParallelIterator>(iter: I) -> (LinkedList<Vec<I::Item>>, usize) {
|
115 |
/// [`LinkedList`] is used here for fast lists concatenation due to recursive iteration.
|
116 |
#[allow(clippy::linkedlist)]
|
117 |
fn recursive_scene_children(
|
110 |
#[cfg_attr(feature = "cargo-clippy", allow(linkedlist))]
|
111 |
// TODO: https://github.com/Manishearth/rust-clippy/issues/1800
|
130 |
#![cfg_attr(feature = "cargo-clippy", allow(doc_markdown))]
|
131 |
#![cfg_attr(feature = "cargo-clippy", allow(linkedlist))]
|
132 |
#![cfg_attr(feature = "cargo-clippy", allow(type_complexity))]
|